Picked up items can be stored in inventory and then used during puzzles, unlocking next locations. Guiding Wodorost's actions, the player must traverse the deserted game world, find items and solve environmental puzzles. It is a two-dimensional side-scrolling game.
In terms of gameplay, Slice of Sea is a classic point-and-click game.
The player's task is to explore the abandoned city where the game takes place and to bring Seaweed back home. The main character of the game is Seaweed, a sea creature, which as a result of an unfortunate turn of events ends up on land far away from its native sea.
The story layer of the game is quite simple and minimalistic. Like his previous titles, Slice of Sea lets us explore a 2D world and solve the puzzles we encounter. What matters is the entertainment on the way, and this was packed with it.Īnd my goodness, the score! I’ve saved this to the end, because it’s spectacular.Slice of Sea is a point-and-click adventure game by Mateusz Skutnik, a Polish comic book creator and independent developer responsible for many browser games such as Submachine. It would have been a better game if it had, but it’s no disaster that it doesn’t. I felt like I was right in the middle of it when it suddenly switched to a closing cutscene. I mean, everything ends, second law of thermodynamics and all that. You can end up getting more significant finds just walking sideways to a new location, and it’s a shame this isn’t better balanced. Finally get all the cogs you need to open that door, and all you’ll get is another fuse to add to your pile, for a purpose that won’t be revealed for a long while. Too often, you can spend absolutely bloody ages getting all five of something-or-other to open a door that’s been nagging you for hours, and when you get in it’s just another object you don’t yet know what to do with. The other problem that plagues the whole game is a lack of propelling reward when completing some of the larger puzzles. I mentioned pressing S to walk into passages, but such paths are too often woefully marked, and in the end, I resorted to just hitting S as I walked around, just in case. It’s as if you’re playing alongside him, an omnipotent hand in his world. The confusing part being that your character never needs to be near anything to use it. The mouse cursor is then used for all interaction with the world, to pick up objects, pull levers, place inventory items, etc. Rather than the more usual mouse-only method for such games, here you control your robo-weed character with WASD, the W (or Space) jumping, the S having you enter doorways, or walk ‘into’ the screen through passages. This brings me neatly to the other peculiarity of Slice Of Sea: its controls. Occasionally there are some neat twists – a nice example is a two-room puzzle where you always have to be in the opposite space to interact with the other. Puzzles are rarely more involved than finding missing levers, entering codes, or gathering scattered items to get a machine working once more. Fortunately, there are a very generous number of warping points that allow you to leap great distances, accessed through discovery. The further you get, the more of this crazy layout you have to try to hold together in your brain, since it would probably break space-time to try to map it. So much seems as if it crashed through a portal from Earth, although nothing living is vaguely familiar.Įach scene is packed with tiny details, meaning you have to scour for items, clues, puzzles and optional collectables. (The scritchy-scratchy-squelchy noises made by what I’ll call the sky-nautiluses is my favourite.) Foregrounds are meticulously detailed, while backgrounds have a merrily sketchy look, depicting an alien world covered in remnants of ruined buildings, abandoned trains, shipwrecked boats, and out-of-time surviving houses. It’s all hand-drawn, then animated, then given even more depth with superb sound effects. It’s a constant joy just to stare at, with the most amazing creature designs throughout. What’s most important here is how wonderful it looks. By the end your inventory is ludicrously large, albeit mostly packed with the various pieces of detritus you gather along with actually useful items. It gives the puzzle format an almost Metroidvania-ish vibe, previously explored areas of the world opening up in new directions the further you go.
Slice of sea game Pc#
It’s so interesting to see one of these mobile-friendly (although mysteriously, this is only on PC so far) writ huge, made hours long through sheer volume.